Are you a fan of oldschool RPGs like Ultima, but crave the openness and exploration in modern games? If so, we at Valorware are dedicated to giving you just that! We are proud to present 9th Dawn, a game that’s a blend of modern and traditional design and gameplay and sports the largest open world experience available today in a mobile RPG!
Explore the large island continent of Montelorne, a land far detached from the mainland, but filled with mystery, danger, and last but not least, adventure. You begin your journey in the small village of Agaria, but once you gain your bearings, you’ll find yourself immersed in a world of its own.
Whether it’s searching for hidden artifacts and treasure, helping the troubled Montelornians with the rising undead armies, or simply exploring the massive world and its many towns, dungeons, and forests, there is no shortage of fun for a bold adventurer to partake of!
We would personally like to thank all of our supporters and players, whether they be from our failed Kickstarter campaign, a fan of our tech demo that we released some months back, or a family member or friend. It is your interest and support that has driven this project and gotten us to this point in the game’s development. It may have taken us a bit longer, but we are proud to present the game to you all as it is now.
If you are uncertain of purchasing right now, feel free to check out the free version of the game! The free version contains all of the features of the full game; it just limits you to a small portion of the world map.
We are currently aware of some issues which affect framerate and loading times. If you encounter a long loading time or black screen, give it some time. Mobile phones have not quite caught up yet for such an open world, expansive map system, but we are making efforts to enhance the performance experience and will be adding options to enhance performance on lower end phones in the future. Note: We do not guarantee support for resolutions below 320×480, but the game should run great on tablets.
We strongly encourage all players to e-mail us with any questions, concerns, suggestions, bug reports, or otherwise at firstname.lastname@example.org. We make it one of our top priorities to personally respond to all e-mails we get from you, because your thoughts are important to us! In addition, you can also follow us and chat with us on Facebook, where we post most of our development updates for you to keep up with!
As this is our initial release, there are bound to be some bugs and crash situations, so if you encounter them, PLEASE shoot us an e-mail with any information concerning the bug or crash, including your phone model and OS information.
We are currently working on fixing up a few remaining bugs. With your help and bug reports, we hope to get the game into pristine shape for all to enjoy!
Note: Please do not report bugs only in your reviews! E-mail us as well so we can help you out!
Once again, thanks for your support, please tell all of your friends, and good luck and have fun!
This game requires around 130MB of available RAM to play. If you do not have the required amount of available memory, the game may crash (at startup or in game), display a black screen, or have no graphics because there isn’t enough memory to load them. There is nothing we can really do about this, since htis is how much memory is necessary to load the media and content of the game.
-Line of sight option
-Interaction button fixed for containers
-Interaction button now reaches NPCs behind counters
-Gamma slider added
-Some crash-causing bugs fixed
-Shade of Maltyr quest completion requirement removed from boats to the islands
-Command added for stat redistribution
-Quest journal fixed for expansion
See our Tumblr for detailed patch notes!
Remember to e-mail us any comments, questions, bug reports, or concerns at email@example.com!
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